Reference:
Gabora, L. & Aerts, D. (2005). Distilling the essence of an evolutionary process and implications for a formal description of culture. In (W. Kistler, Ed.) Proceedings of Center for Human Evolution Workshop #4: Cultural Evolution, May 2000, Foundation for the Future, Seattle WA.
Distilling the Essence of an
Evolutionary Process
and Implications for a Formal
Description of Culture
Liane Gabora
University of British Columbia
and
Diederik Aerts
Center Leo Apostel for Interdisciplinary Studies
and Department of Mathematics
Vrije Universiteit Brussel, Brussels, Belgium
1 Introduction............................................................................................................................................................................. 3
2 Do Evolutionary Models Capture the Dynamics of Culture?.......................................................... 4
2.1 Memes.............................................................................................................................................................................. 4
2.2 Mathematical Approaches................................................................................................................................. 4
2.3 Computer Models.................................................................................................................................................... 5
2.4 Where Do We Stand?........................................................................................................................................... 7
3 Background from Cognitive Science.................................................................................................................. 8
3.1 Conceptual Space and the Distributed Nature of Memory...................................................... 8
3.2 Conceptual Integration......................................................................................................................................... 9
3.3 Focusing and Defocusing............................................................................................................................... 10
4 Evolution of the Culture-evolving Mind....................................................................................................... 10
4.1 What Sparked the Origin of Culture?................................................................................................... 10
4.2 The Earliest Modern Minds and the ÔCultural RevolutionÕ................................................. 11
5 Rethinking Evolution.................................................................................................................................................... 12
5.1 The Cultural Replicator: Minds Not Memes................................................................................... 12
5.2 Creative Thought is Not a Darwinian Process............................................................................... 14
5.3 Evolution as Context-driven Actualization of Potential......................................................... 15
6 Concepts: An Enigma at the Heart of the Problem............................................................................... 16
6.1 Rationale Behind our Approach Error!
Bookmark not defined.
6.12 The SCOP
Representation of a Concept............................................................................................. 17
6.23 Embedding the
SCOP in Complex Hilbert Space....................................................................... 19
6.34 Concept
Combination........................................................................................................................................ 19
7 Summary and Conclusions....................................................................................................................................... 20
It has been proposed that, since the origin of life and the
ensuing evolution of biological species, a second evolutionary process has
appeared on our planet. It is the evolution of culture—e.g. ideas, beliefs, and artifacts—and
the creative minds that invent them, adapt them to new situations, and play
with them for artistic expression and fun. But does culture evolve in the same
genuine sense as biological life? And if so, does it evolve through natural
selection, or by some other means? Why does no other species remotely approach
the degree of cultural complexity of humans? These are questions that must be
addressed because they lie at the foundation of who we are and what makes our
lives meaningful.
Although
much research has been done on how selective pressures operating at the
biological level affect cognition and culture, little research has focused on
culture as an evolutionary process in its own right. Nonetheless, culture does appear to evolve. Like biological forms,
cultural forms—ideas, attitudes, artifacts, mannerisms, etc.—incrementally adapt to the
constraints and affordances of their environment through descent with
modification. Agricultural techniques become more efficient, computers get
faster, scientific theories predict and account for more observations, new
designs are often artistic spin-offs of those that preceded them. And in some
respects culture appears to be Darwinian, that is, a process of differential
replication and selection amongst randomly generated variants. For example,
different brands of peanut butter may be said to compete to be ÔselectedÕ by
consumers. This suggests that knowledge of biological evolution can be put to
use to gain insight into cultural patterns. However, the attempt to
straightforwardly apply Darwinian theory to culture has not been overwhelmingly
fruitful. It certainly hasnÕt provided the kind of unifying framework for the
social sciences that DarwinÕs idea of natural selection provided for the
biological sciences. This is largely because the underlying substrate of the
process—human beings—are notoriously complex and unpredictable! For
example, natural selection cannot tell us much about how someone came up with
the idea for turning peanuts into a spreadable substance in the first place!
The
difficulty applying evolutionary theory as it has been developed in biology to
culture arises largely because of the highly nonrandom manner in which the
mind—the hub of cultural change—generates and assimilates novelty.
To understand how, when, and why the human mind became capable of supporting
culture, and what may have previously held it back, we need to know something
about how we attained the creative powers we now possess, and how creative
processes actually work, in groups as well as individuals. To invent in the
strategic, intuitive manner characteristic of the human mind requires a cognitive
architecture that supports the capacity to spontaneously adapt concepts to new
circumstances and merge them together to conceptualize new situations. Thus we
find that at the heart of the puzzle of how culture evolves lies the problem
of concepts, not so much
just how we use them to identify and classify objects in the world, but their
contextuality and compositionality, and the creative processes thereby enabled.
We
will see that the change-of-state a mind undergoes as it develops an idea is
not a natural selection process, and indeed it may be that culture evolves, but
only in small part through Darwinian mechanisms. We suggest that its basic mode
of evolving turns out to be a more general process referred to as context-driven
actualization of potential.
Thus the story of how ideas are born and bred in one mind after another leads
us to another story, that of what it means to evolve, and how an evolutionary
process could work. Finally, this paper will touch on how an evolutionary
perspective on culture can shed light on questions of a philosophical or
spiritual nature that have been with us since the first fledgling creative
insights glimmered in our ancestorsÕ brains.
Let us consider how well attempts to formally or informally
describe culture as an evolutionary process do at capturing the cultural
dynamic.
Perhaps the most well known attempt to apply Darwinism to culture
is the meme approach (Aunger 2000; Blackmore 1999, 2000; Dawkins 1976). It
simplifies things by restricting what counts as Ôculturally transmittedÕ to
things that are passed from one person to another relatively intact, such as
eye-catching fashions, or belief in God. This approach quickly runs into
problems. First because ideas and stories are not simply stored, outputted, and
copied by others as discreet chunks, complete unto themselves. They are
dynamically influenced by the context in which they appear, and we process and
re-process them in ways that reflect our unique experiences and unique style of
weaving them into an internal model of the world, or worldview. Furthermore, the meme perspective leads
us to view ourselves as Ômeme hostsÕ, passive imitators and transmitters of
memes. Although some authors have capitalized on the shock value of the ensuing
dismal view of the human condition, clearly we are not merely passive hosts but
active evolvers of culture.
Others have drawn from mathematical
models of population genetics and epidemiology to model the spread of ideas
(Cavalli-Sforza & Feldman, 1981; Schuster & Sigmund, 1983; Boyd
& Richerson, 1985). They examine the conditions under which mutated
units of culture pass vertically via family, or horizontally through a community
by imitation within an age cohort, and proliferate. The limitations of this
approach are expressed succinctly by Kauffman (1999):
True, but impoverished. Why
impoverished? Because the concept
of meme, and its descent with modification is taken as a, or perhaps ÔtheÕ central
conceptual contribution to the evolution of human culture. But the conceptual
framework is so limited as to be nearly trivial. Like NeoDarwinism, it suffers
from the inability to account for the source of new forms, new memes. Further,
mere descent with modification is a vastly oversimplified image.
Consider the new concepts, artifacts,
legal systems, modes of governance, modes of coevolving organizations at
different levels that have come into existence in the past three million years.
Our understanding of these and other aspects of culture transforms every day.
Take, for instance, the Wright brotherÕs airplane. It is a recombination of
four technological facts: an airfoil, a light gas engine, bicycle wheels, and a
propeller. The more diversity that exists in a technological community, the
more diversity of novel combinations of existing elements are present that
might later prove useful in some context. Thus, 200,000 years ago, the
diversity of the economic web of goods and services was severely limited. Today it is vast. 200,000 years ago, finding a
technological novelty with the stone and bone implements available was hard.
Today, with millions of artifacts already in existence, the generation of novel
ones is easy.
In short, memes do not just descend with
modification. A rich web of conceptual interactions is at work as humans happen
upon, design, and implement a combinatorially exploding diversity of new goods
and services. This WEB structure of technological and cultural evolution is far
richer, and far closer to the truth, than mere meme descent with
modification. Indeed, this broader
view helps us begin to understand how and why memes recombine and diversify. It
is a more generative picture, undoubtedly still inadequate, but far better than
a na•ve copying of neoDarwinism.
To what extent we can computationally abstract the underlying
skeleton of the cultural process and actually evolve something with it? If
culture, like biology, is a form of evolution, it should be possible to develop
a minimal model of it analogous to the genetic algorithm, a biologically inspired search tool that
evolves solutions to complex problems through a reiterated process of randomly
mutating information patterns and selectively replicating those that come
closest to a solution (Holland 1975). Meme and Variations (or MAV for short) is to our knowledge
the first computer model of the process by which culture evolves in a society of
interacting individuals. It is discussed only briefly here since it is
presented in detail elsewhere (Gabora 1995). MAV consists of an artificial
society of neural network-based agents that donÕt have genomes, and neither die
nor have offspring, but that can invent, assess, imitate, and implement ideas,
and thereby gradually increase the fitness of their actions. Agents have an
unsophisticated but functional capacity to mentally simulate or assess the relative fitness of an
action before actually implementing it (and this capacity can be turned off).
They are also able to invent strategically and intuitively, as opposed to
randomly, building up ÔhunchesÕ based on trends that worked in the past (and
this too can be turned off). This was possible because of the integrated
structure of the neural network. All the agentsÕ concepts are connected, if
indirectly, to one another, and thus each can influence, if only weakly, each
other. The architecture of MAV is also such that it implements a cultural
version of epistasis.
In biological epistasis, the fitness conferred by one gene depends on which
allele is present at another gene. In MAV, the fitness conferred by the locus
determining the movement of one limb depends on what the other limbs are doing.
Initially
all agents are immobile. Every iteration, each agent has the opportunity to
acquire a new idea for some action, either through 1) innovation, by strategically modifying a previously
learned idea, or 2) imitation, by copying an action performed by a neighbor. Quickly some agent
invents an action that has a higher fitness than doing nothing, and this action
gets imitated by others. As ideas continue to be invented, assessed, implemented as actions, and spread through
imitation, the diversity of actions increases. Diversity then decreases as the
society evolves toward implementing only those actions that are most fit.
MAV
exhibits many phenomena observed in biology, such as drift—changes in the relative frequencies
of different alleles (forms of a gene) as a statistical byproduct of randomly
sampling from a finite population. Second, as in biology we find that epistasis
increases the amount of time it takes to evolve. Third, although in the absence
of variation-generating operations culture does not evolve, increasing
innovation much beyond the minimum necessary causes average fitness to
decrease, just as in biology.
MAV
also addresses the evolutionary consequences of phenomena unique to culture.
Imitation, mental simulation, and strategic (as opposed to random) generation
of variation all increase the rate at which fitter actions evolve. The higher
the ratio of innovation to imitation, the greater the diversity, and the higher
the fitness of the fittest action. Interestingly however, for the society as a
whole, the optimal innovation-to-imitation ratio was approximately 2:1 (but
diversity is compromised). For the agent with the fittest behavior, the less it
imitated (i.e. the
more effort reserved for innovation), the better. This suggests if youÕre the
smartest one around, donÕt waste time copying what others are doing!
Thus
it is possible to genuinely evolve information using a computer algorithm that
mimics the mechanics of culture[1].
More recent computer models of cultural evolution (e.g. Spector
& Luke, 1996a, b; Baldassarre, 2001) embed the
cultural dynamic in a genetic algorithm. Thus agents not only exchange ideas
but bear offspring and die. Although these models have unearthed interesting
results concerning the interaction between biological and cultural evolution,
we believe the first priority is to first learn what we can through computer
simulations of culture alone before combining the two. After all, culture is
not merely an extension of biology. Biology does not provide adequate
explanatory power to account for the existence of widgets (just as physics
cannot explain the existence of worms). Culture is spectacularly unlike
anything else biological processes have given rise to. Indeed
there is much left to do with such a culture-only modeling approach. Everyday
experience suggests that human culture exhibits other phenomena observed in
biological evolution that could be investigated with this kind of computer
model, such as Founder Effect
(stabilization in a closed-off social group) and altruism
(being especially nice to those who are related to you). In fact one could
argue that humans feel more altruistic toward their Ôcultural kinÕ than their
biological kin. (For example, who would you go out of your way for the most:
someone who has the same eye color or blood type as you, or someone who shares
your interests?)
How well have we done at capturing what really happens in cultural
evolution? At best, invention and imitation are modeled as single-step
processes, in no way coming close to what really happens as a novel idea is
churned through. There is a saying, Ôyou never step into the same stream
twiceÕ, and it applies to streams of thought as well as streams of water. Units
of culture are not retrieved whole and discreet from memory like apples from a
box. Humans not only have the ability to blend and adapt ideas to new situations and see them in new
perspectives, we are compelled to. And we are compelled to entice others to see things our way
too, or to bat ideas around with one another, using each other as a mental
scaffold. Moreover, just about anything is food for thought, and thus food for
culturally-transmittable behavior. Some items in memory, such as a recipe for
goulash, may be straightforwardly transmitted through imitation. Others, such
as, say, an attitude of racial prejudice, appear to be culturally transmitted,
but it is impossible to point to any particular phrase or gesture through which
this transmission is mediated. Still others partake in the cultural dynamic in
even subtler ways, as when a composer releases the painful experience of his
daughterÕs death in a piece of music.
As
an idea passes from one individual to another, it assimilates into the various
minds it encounters, and these minds are altered to accommodate not only the
idea but also what it may, perhaps only subtly, imply or suggest. An idea has a
different impact on different individuals, depending on the beliefs and
preconceptions already in place. Furthermore, individuals differ in the extent
to which they process it, and thus the extent to which their worldview is
affected by it and by its ÔhaloÕ of implications. They also differ in the
extent to which their processing of the idea takes place alone or through
interaction with others. There are individuals who are never directly exposed
to the idea, but indirectly altered by it nevertheless, through exposure to
others who are
directly exposed. In short, the evolution of the ideas, stories, and artifacts
that constitute culture is a subtle matter.
In order to understand the mechanics of the creative thought
processes through which cultural novelty is generated let us briefly examine
the underlying cognitive architecture.
We begin by looking at how episodes or items of experience are
stored in memory, and how we navigate through memory by way of abstract
concepts. Episodes stored in the mind are distributed across a cell assembly that contains many locations,
and likewise, each location participates in the storage of many items (Hinton et
al., 1986;
Palm, 1980). According to the doctrine of neural re-entrance, the same memory locations get used
and reused again and again (Edelman, 1987). Each location is sensitive to a
broad range of subsymbolic microfeatures (Smolensky, 1988), or values of them (e.g., Churchland & Sejnowski, 1992).
Thus location A may respond preferentially to lines oriented at say 45 degrees from
the horizontal, neighboring location B to lines at a slightly different angle, say 46
degrees, and so forth. However, although A responds maximally to lines of 45 degrees, it responds
to a lesser degree to lines of 46 degrees. This kind of organization is
referred to as coarse coding. Thus when we speak of a distributed memory we speak
of one where, for example, location A would participate in the storage of all those memories
involving lines at close to 45 degrees, and each of these memories affect not
just location A but a constellation of other locations. This kind of architecture is also said to
be content-addressable
because similar or related items activate, and get stored in, overlapping
memory regions. It can be useful to think of a state of the mind as consisting
of a specific combination of distinguishable features or properties, and of all possible states of mind as
defining what can be called conceptual space.
This
kind of distributed, content-addressable architecture enables culturally
acquired information or past experiences to be recursively manipulated or redescribed in streams of thought, or indirectly
colored by more recent events. The alterations they acquire as they are mulled
over are highly nonrandom, reflecting not just the mindÕs analytic capacities
but also its associative structure. And because the process is affected by the
circumstances of the present moment, even simple recollection is a contextual reconstructive event.
Following
the pioneering efforts of Piaget, Vygotsky and others, it has become clear that
a worldview is not present from birth but develops naturally through experience
in the world. The infant mind is predisposed to selectively attend biologically
salient features, and respond accordingly. If it is hungry and sees its
motherÕs breast, it suckles; if it feels something extremely hot or cold it
pulls away, and so forth. In addition to innate predispositions to respond
categorically to certain stimuli, it is widely thought that infants possess
higher cognitive competencies (Gelman, 1993; Keil, 1995). These competencies
may be due to core knowledge (Spelke, 2000), intuitive theories (Carey, 1985),
or simply predispositions to direct attention to salient (particularly social)
elements of a situation (Leslie, 2000). An infant is also capable of storing
episodes as memories. Although episodes from infancy are rarely accessible
later in life, they do get etched
into memory, as evidenced by the capacity for reminding events, which is
present by two month of age (Davis & Rovee-Collier, 1983; Rovee-Collier et
al., 1999; Matzel et al., 1992).
Although
the issue is controversial, it is widely accepted that between six and eight
years of age, a child moves from implicit, domain-specific representations to
explicit, more broadly applicable representations (Karmiloff-Smith, 1990,
1992). This is evidence of starting to have a sense
of how the various aspects of life, society, and the world at large, fit
together and relate to one another. Aided by social exchange, and mediated by
artifacts, a framework for how things are and how things work falls into place,
and it bears some likeness (and also some dis-similarities) to that of its
predecessors, such as the worldviews of parents and other influential
individuals. Some experiences are either so consistent, or so inconsistent with
the worldview that they have little impact on it. Others mesh readily with existing
ideas, or ring true intuitively, and percolate deep into the newly emerging
worldview, renewing the childÕs understanding of a myriad other notions or
events. The child is thereby encultured, becomes a unique cog in the
culture-evolving machinery.
Once one has an integrated model of the world how does it get
creatively put to use? Human thought processes vary along a continuum from
rigorous and analytical to intuitive and associative (Ashby & Ell, 2002; Freud, 1949; James, 1890/1950,
Johnson-Laird, 1983; Kris 1952; Neisser, 1963;
Rips, 2001; Sloman, 1996), and it has been
experimentally demonstrated that particularly creative individuals excel at
both (Barron, 1963; Eysenck, 1995; Feist, 1999; Fodor, 1995; Richards et
al., 1988; Russ, 1993). Accordingly, it has been proposed that creativity
involves the ability to subconsciously focus or defocus attention, thereby
varying the size of the memory region impacted by and retrieved from in
response to a situation (Finke et al.,
1992; Gabora, 2002; Martindale, 1995). This capacity, referred to as contextual
focus, enables one to alternate
between analytical thought, where
the impacted region is small enough to zero in on only the most relevant or
defining aspects of a situation, and associative thought, where it is large enough that seemingly less
relevant aspects come into play. When attempts to solve a problematic situation
analytically are unsuccessful, attention becomes defocused, and one takes more
aspects into account. Thought becomes more associative, which may throw a new
perspective on the situation. Maintaining this new perspective while resuming a
state of focused attention—where mental effort is reserved for the sort
of complex operations characteristic of analytic thought—may lead to a
solution.
Having
examined the fluid nature of our novelty generating abilities, we are ready to
consider: how did these abilities come about? In this section we speculate
about how the creative cognitive structure described in the previous section
could have come about, drawing on evidence from archeology and anthropology.
The
origin of task-specific tools, organized hunting, fire use, and migration out
of Africa 1.7 million years ago are suggestive of a significant cognitive
transition at this time. It is proposed that this transition occurred due to
neurophysiological changes enabling the receptive fields where memories are
storied and retrieved from to become more distributed, facilitating reminding
events and concept formation. This would have paved the way for onset of the
capacity for memories and concepts to become integrated through the formation
of a dynamical network of concepts to yield a self-modifying worldview. It is
further proposed that the process of conceptual integration comes about through
a process referred to as conceptual closure (Gabora, 2002, submitted). The notion of a closure space
comes from a branch of topology known as graph theory. It deals with how points can be connected by edges, and the basic idea can be explained easily as follows.
Imagine you have a jar full of buttons, which you spill on the floor. You tie
two randomly chosen buttons with a thread, and repeat this again and again.
Occasionally you lift a button and see how many connected buttons get lifted,
and you find that clusters start to emerge. When the ratio of strings to
buttons reaches about 0.5, you arrive at what is called a percolation
threshold, where clusters of connected buttons
join to form a giant cluster containing most of the buttons (Erdos &
Renyi, 1959, 1960; Kauffman, 1993). Thus closure in
the mathematical sense does not mean that nothing can get in or out. It means
that there exists a path for getting from any one point to any other in the set
by means of connected points.
Now
we apply the concept of closure to cognition. Memories are described as points
(buttons), associative paths between them as edges (strings), and concepts as
clusters of connected points. Learning and reminding increase the density of
associative paths, and the probability of concept formation. Concepts
facilitate streams of thought, which forge connections between more distantly
related clusters. The ratio of associative paths to concepts increases until it
becomes almost inevitable that one giant cluster emerges and the points form a
connected closure space. There now exists a potential associative pathway from
any one memory or concept to any other. Because the memory is integrated, it
has the capacity to reason about one thing in terms of another, adapt ideas to
new circumstances, or frame new experiences in terms of previous ones, and
combine information from different domains as in a joke. It should be stressed that it is not the presence
of but the capacity for an integrated worldview that the human species came
to possess. An infant may be born predisposed toward conceptual integration,
but the process must begin anew in each young mind.
So we have a worldview in which different domains can be
associated at an abstract level. But how did we come to have the ability to
discern and analyze what are the relevant aspects of these associations so as
to make efficient use of them?
A
second cultural transition took place approximately 50,000 ka, during the Upper
Paleolithic. We see at this time a more strategic style of hunting involving
specific animals at specific sites, colonization of Australia, replacement of
Levallois tool technology by blade cores in the Near East, elaborate burial
sites indicative of ritualized religion, and the first appearance of art,
jewelery, and decoration of tools and pottery in Europe. There is also evidence
of modern language, and a restructuring of social relations. Moreover, cultural
change becomes cumulative, one change building on another, what has come to be
called the Ratchet Effect (Tomasello 1993).
It
has been suggested that what was necessary to bootstrap culture was the
capacity for a theory of mind
(ToM), which refers to the capacity to reason about the mental states of
others. However, ToM is not the golden egg; to be able to strategically invent,
refine, and communicate, much more is involved. It is proposed that this
transition resulted from fine-tuning of the mechanisms underlying contextual focus, which as we saw earlier is the capacity
to subconsciously focus or defocus attention in response to the situation,
thereby varying the size and diversity of the memory region impacted by and
retrieved from (Gabora, 2003). This enabled humans to spontaneously shift
between analytic and associative modes of thought.
Once
we acquired the capacity for contextual focus, when attempts to solve a problem
analytically were unsuccessful we could defocus attention, enter a more
associative form of thought, and see it in a new light. Resuming a state of
focused attention, but now viewing the problem in a new way might lead to a
solution. If not, the focus/defocus process could be repeated. Thus it became
possible to generate new approaches to the myriad obstacles and dilemmas large
and small that arise in everyday life. The onset of contextual focus could have
given rise to the capacity for conceptual closure at multiple hierarchical
levels, enabling each potential element of culture to be viewed from different
perspectives within a continually changing integrated conceptual framework. It
is proposed thus to have played in the origin of art, science, religion, and
possibly modern language.
Now that we have an integrated worldview capable of manifesting
and refining contextually relevant actions and artifacts, let us return to the
theoretical issue of how culture evolves. Is there replicator in cultural
evolution, and if so what is it? Do worldviews evolve like biological organisms
through a natural selection process, or by some other means? What makes
something count as an evolutionary process in the first place?
It is often assumed that the basic units of cultural evolution are
artifacts like tools, fashions, and so forth, or the mental representations or
ideas that give rise to these concrete cultural forms. Moreover, it is
suggested that artifacts or ideas constitute ÔreplicatorsÕ, cultural entities
that replicate themselves in the same sense as living organisms do.
The
concept of replicators was thought through deeply by von Neumann. He postulated that a genuine
self-replicating system consists of coded information that can and does get
used in two distinct ways (von Neumann 1966). One way is as merely a
description of itself, or self-description, that is passively copied
to the next replicant. In this case, the code is said to be used as uninterpreted
information. The other way is as a
set of instructions for how to put together a copy of itself; that is, as self-assembly
instructions that are actively
deciphered to build the new
replicant. In this case, the code is said to be used as interpreted
information. To put it more loosely,
the interpreting process can be thought of as Ônow we make a bodyÕ, and the
uninterpreted use of the code as Ônow we make something that can itself make a bodyÕ. Since biology is the field that
inspired this distinction, naturally it applies here. The DNA self-assembly
code is copied—without interpretation—to produce new strands of
identical DNA during the process of meiosis. In successful gametes, these
strands of DNA are decoded—that is, interpreted—to synthesize the
proteins necessary to construct a body during the process of development.
Neither
an artifact nor an idea is a replicator in the strict sense identified by von
Neumann because it does not consist of self-assembly instructions. It may retain structure as it passes from one
individual to another, but does not replicate it. Its transmission is more akin the transmission of a radio signal and its
reception by one or more radios; neither an idea nor a radio signal
self-replicates in the biological sense, copying and interpreting an explicit
self-assembly code. Thus it has been argued that the
cultural replicator is not an idea but a conceptually closed web of them that
together form a mind, or from an ÔinsideÕ point of view, a worldview (Gabora,
2004). A worldview replicates without a code, in a self-organized, emergent fashion, like the
autocatalytic sets of polymers widely believed to be the earliest form of life.
These life forms generated self-similar structure, but since there was no code
yet to copy from, there was no explicit copying going on. The presence of a
given catalytic polymer, say polymer X, simply sped up the rate at which
certain reactions took place, while another catalytic polymer, say Y,
influenced the reaction that generated X. Eventually, for each polymer in the
set, there existed a reaction that catalyzed it. Because the process occured in
a piecemeal manner, through bottom-up interactions rather than a top-down
genetic code, they replicated with low fidelity, and acquired characteristics
were inherited. We can refer to this kind of structure as a primitive
replicator.
A worldview has a similar structure and
dynamics. Just as polymers catalyze reactions that generate other polymers,
retrieval of an item from memory can trigger another, which triggers yet
another and so forth, thereby cross-linking memories, ideas, and concepts into
a conceptually-closed web. Thus a worldview constitutes a second kind of
primitive replicator, and it is worldviews (not separate ideas or memes) that
evolve. A worldview is not just a collection of discrete ideas or memes, nor do
ideas or memes form an interlocking set like puzzle pieces, because each
context impacts it differently, fragmenting it into a slightly different
puzzle. So, in contradiction to the meme perspective, neither a painting nor
the ideas that went through the artistÕs mind while painting it constitute a
replicator. A painting plays its role in the evolution of culture by revealing
some aspect of the artistÕs worldview (which is a replicator) and thereby affecting the
worldviews (other replicators) of those who admire it.
As
with the earliest forms of life, traits acquired over a lifetime are heritable;
that is, get passed on from one ÔgenerationÕ to the next. We hear a joke and,
in telling it, give it our own slant, or we create a disco version of
Beethoven's Fifth Symphony and a rap version of that. The evolutionary
trajectory of a worldview makes itself known indirectly, like footprints in the
sand, via the behavior and artifacts it manifests under the influence of the
contexts it encounters. For example, when you explain how to change a tire,
certain facets of your worldview are revealed, while playing a piano concerto
reveals others. The situation of a flat tire Ôsliced throughÕ your worldview in
such a way that certain parts of it were expressed, while the concerto
expressed others.
Thus
we argue that while brains were evolving through biological evolution, conceptually
closed worldviews began
evolving through cultural evolution. This second evolutionary process rides
piggybacks on the first, and the two mutually reinforce one another. As
worldviews become increasingly complex, the artifacts they manifest become
increasingly complex, which necessitates even more complex worldviews, et
cetera.
Elsewhere we have presented forceful arguments that, contrary to
some psychologists (Campbell, 1960, 1965, 1987;
Simonton, 1999a, 1999b), neither worldviews nor the creative
processes they generate evolve through natural selection (Gabora & Aerts,
in press a). Selection theory requires multiple, distinct,
simultaneously-actualized states. In cognition, each thought or cognitive state
changes the Ôselection pressureÕ against which the next is evaluated; they are
not simultaneously selected amongst. Creative thought is more a matter of
honing in on a vague idea by redescribing successive iterations of it from
different real or imagined perspectives; in other words, actualizing potential
through exposure to different contexts. It has been proven that the
mathematical description of contextual change of state introduces a
non-Kolmogorovian probability distribution, and a classical formalism such as
selection theory cannot be used (Aerts, 1986; Accardi, 1982; Aerts & Aerts, 1994;
Pitowsky, 1989; Randall & Foulis, 1976). Thus an idea certainly changes as it
gets mulled over in a stream of thought, and indeed it appears to evolve, but
the process by which it evolves is not Darwinian.
Natural
selection as it has been mathematically formulated has been able to yield an
approximate description of the evolution of biological organisms because
self-replication instructions are encoded in the form of a genome, which is
shielded from contextual influence; the genome of the child does not retain
change acquired over the lifetime of the parent. However, this is not the case
for cultural evolution and the cognitive processes underlying it (nor for the
earliest forms of biological life itself). In a stream of thought, or a
discussion amongst individuals, neither are all contexts equally likely, nor
does context have a limited effect on future iterations. So the assumptions
that make classical stochastic models useful approximations do not hold for
creative thought. Attempts to apply selection theory to thought commit the
serious error of treating a set of potential, contextually elicited states of one entity as if they were actual states of a collection of entities, or possible states with no
effect of context, even though the mathematical structure of the two is
completely different.
We have seen that
human culture does appear to evolve, and examined two transitions in its
evolution. However, we have also seen that the process through which it evolves
is not strictly Darwinian. How then does this process of evolution work?
In
fact, probing the similarities and differences between biological and cultural
evolution can deepen our understanding of how any sort of evolutionary process could
manifest itself. It is
becoming increasingly evident that the Darwinian (or neo-Darwinian) paradigm,
powerful though it is, does not even provide a comprehensive account of
biological processes of change (e.g. Kauffman, 1993; Newman & Muller, 1999; Schwartz,
1999)[2]
let alone nonbiological processes. There is no reason evolution must be
Darwinian, or even involve selection except as a special case. It is not
incorrect to use the term evolution in a more inclusive sense as adaptive
change in response to environmental constraint; physicists use it to refer to
change in the absence of a measurement, without implying that selection is
involved. It may be that it is only because Darwinian evolution is such an unusual form of evolution that it got so
much attention it eventually cornered the word ÔevolutionÕ.
We have been working on a general,
transdisciplinary framework for the description and analysis of evolutionary
processes (Gabora & Aerts, in press b). In a nutshell, evolution is viewed
as process through which an entity actualizes its potential for change,
sometimes through interaction with a context (e.g. stimulus, situation, or environment). In
other words, it is a process of context-driven actualization of potential, or CAP. Different forms of evolution
differ with respect to the degree to which they are sensitive to, internalize, and
depend upon a particular context, and whether change of state is deterministic
or nondeterministic.
The
mathematical structure used to model the change of state of an entity through context-driven actualization of potential (whether
it be quantum particle, macro object, or concept) is the State Context Property
System (SCOP). A SCOP consists of a set of states S, a set of relevant contexts M, and a set of relevant properties L. A change of state modeled by SCOP is of the
following form: an entity in a specific state p in S changes under the influence of a specific context e in M
changes to another state q in S. Each state has different applicabilities of
properties and different probabilities of changing to each other state. It is
this means of describing dynamic change under the influence of a context that
allows the modeling of subject-object interaction. By
way of enabling cross-disciplinary comparison, the CAP framework illustrates
how unusual Darwinian evolution is, and clarifies in what sense culture is and
is not Darwinian. Thus we reach a more general understanding of how it is that
something could evolve.[3]
We will see shortly how this framework is used to model the
change-of-state a mind undergoes as it evokes a concept in a particular
context.
We
have seen that at the heart of the question of how culture evolves lies the
question of how novelty is generated. And at the heart of that question lies the thorny problem of understanding the
flexible way we use concepts. The
rationale and philosophy underlying our approach to concepts is outlined in
(Aerts et al., 2004,
in press; Gabora et al.,
2005). Traditionally
concepts were viewed as entities in the mind that represent a class of entities in the world. However, it has been
pointed out that they do not have a fixed representational structure; the
relevance or applicability features or properties changes depending on the
context in which the concept arises (Rosch, 1973; Barsalou, 1982). (For example, although the concept baby can refer to a real human baby, a plastic doll, or a stick
figure painted with icing on a cake, for each situation the set of properties
is different.) Indeed when concepts combine, certain properties disappear
altogether, while new ones come into play (e.g. when baby
combines with doll in the conjunction baby
doll, properties atypical of baby, such as Ômade of plasticÕ, are gained, while other baby properties such as Ôhas DNAÕ, are lost). So although until
recently the primary function of concepts was thought to be the identification of items as instances of a particular class, increasingly
they are thought to not just identify but actively participate in the
generation of meaning (Rosch 1999). Thus a complete theory of concepts requires
a mathematical formalism that can describe the contextuality with which they
adapt to situations. It must transcend the Cartesian worldview in which an
entity is viewed as separate and distinct from the environment it inhabits.
Our
approach follows naturally from previous research on the generalization of the
mathematical formalisms of quantum mechanics, and application of these
generalized formalisms to other situations involving contextuality, allowing us
to incorporate the effect of a measurement or context into the description of
the entity itself. As outlined in (Gabora & Aerts 2002), the situation
concepts research faces now is reminiscent of the situation encountered in
physics a century ago. Quantum mechanics was born when experiments on micro-particles
revealed, for the first time in history, a world that resisted description
using the mathematics of classical mechanics which had until then been
completely successful. In physics,
generalized quantum formalisms have been developed to take explicitly into
account the effect of the measurement (context) on the entity under
consideration, due to the success of standard quantum mechanics, a theory that
incorporates the description of this effect. Like quantum entities
whose manifestations change depending on the measurement context, a conceptÕs
manifestation also depends on the situation (context) in which it is
encountered. Prior to the measurement or context, both quantum entities and
concepts can be described as existing in a state of potentiality with respect to this measurement or
context, which mathematically — if the state space is the linear
vectorspace of quantum mechanics — is a superposition of the different states it can change to
under influence of the measurement or context. As in quantum mechanics, where
the applicability of a property depends on the context of a measurement
relevant to the detection of that property, the applicabilities of features of
a concept also depend on the particular context in which it is evoked. As in
quantum mechanics, where it is common for two entities to combine to become
one, it is common for concepts to spontaneously combine to form conjunctions of
concepts. Quantum mechanics provides a means of mathematically describing the
process whereby two entities merge to become one, and generalizations of these
formalisms are applicable to not just entangled quantum particles but also
conjunctions of concepts. (Note that this kind of re-application of a
generalized mathematical structure has nothing to do with investigations of how
phenomena at the quantum level affect cognition.)
Consider
two contexts for the concept ÔpetÕ: ÔThe pet is chewing a boneÕ and ÔThe pet is
being taught to talkÕ. In (Aerts & Gabora 2005a) we show that if subjects
are asked to rate the typicality of a specific exemplar of ÔpetÕ (e.g. dog) and the applicability of a particular property of
ÔpetÕ (e.g. furry), their ratings
will depend on whether ÔpetÕ is considered under the first context or the
second. Thus dog rates high under
the first context and low under the second, whereas parrot shows the inverse pattern. Similarly with properties, furry rates high under the first context and low under the
second, whereas feathered shows
the inverse pattern. A basic aim of our formalism is to model this type of
contextual influence. We begin by introducing
the notion of Ôstate of a conceptÕ. When a concept is not being considered
under any particular context, and indeed not the subject of conscious thought,
we refer to it as being in its ground state or unexcited state. When a concept is evoked by some
context, we refer to the concept as being in an excited state. Each context manifests a different excited state,
and each excited state is associated with different exemplar typicalities and
property applicabilities. Note that we are not just proposing that the
applicabilities of properties differ for different exemplars of a concept, an
effect accounted for in other theories, e.g. prototype and exemplar theories. The applicability
of a single property varies for each state, as does the typicality of a single
exemplar. Thus for the above example we introduce two states of the concept
ÔpetÕ, i.e. one that accounts for
the ratings under the first context, and another that accounts for the ratings
under the second.
Other theories of concepts have difficulty
accounting for why items that are dissimilar or even opposite might
nevertheless belong together; for example, why white might be more likely to be categorized
with black than with flat, or why dwarf might be more likely to be categorized
with giant than with,
say, salesman.
Adopting the quantum terminology, this problem gets solved by distinguishing
between similarity with respect to which contexts are relevant—compatibility—and similarity with respect to
values for those contexts—correlation. This refined notion of similarity
enables us to develop context-sensitive measures of conceptual distance.
We develop the mathematical structure of a concept
using SCOP by identifying structures of the sets of states S, contexts M, and properties L. Each
state p in S has its own typicality values for exemplars and
applicabilities of properties. Consider for the concept ÔpetÕ, contexts e ÔThe pet runs quickly through the gardenÕ and f Ôthe pet
runs quicklyÕ, we can say that e
Ôis stronger than or equal toÕ f,
thereby introducing a partial order relation in the set of contexts M. By introducing the ÔandÕ context and the ÔorÕ
context, set M obtains the
structure of a complete lattice. By introducing the ÔnotÕ context for any other
context, the structure of an orthocomplementation can be derived for M. If the state of a concept is not affected by a
context it is said to be an eigenstate for this context. Otherwise it is a potentiality state for this context (reflecting its susceptibility to
change).
We find that the structure of the SCOP for a concept
entails a nonclassical (i.e. quantum) logical structure. One manifestation of
this is that for two contexts e
and f in M, a state is not necessarily an eigenstate of the
context e ÔorÕ f if and only if it is an eigenstate of e ÔorÕ an eigenstate of f. Another such manifestation is that although any
state is an eigenstate of the context e ÔorÕ not e, we cannot say that any state is an eigenstate of e ÔorÕ an eigenstate of not e. The
latter argument can easily be illustrated by the contrast between context e ÔThe pet runs quicklyÕ, and context not e ÔIt is not so that the pet runs quicklyÕ. Any state
of ÔpetÕ that does not specifically refer to what the pet is doing is neither
an eigenstate of e (indeed, in e the state of pet changes to one in which the pet
Ôruns quicklyÕ) nor is it an eigenstate of not e (here
the state of ÔpetÕ is also affected; it changes to a state in which the pet Ôit
is not so that the pet runs quicklyÕ). A complete orthocomplemented lattice
structure is also derived for the set of properties L. The existence of a complete lattice structure for
the sets of contexts and properties makes it possible to construct a
topological representation of a SCOP in a closure space.
The
identification of the complete orthocomplemented lattice structure for the sets
of contexts and properties of the SCOP is an operational derivation, i.e. we do not make any non-operational technical
hypothesis, but merely derive the structure by taking into account the natural
relations (such as the partial order relation of Ôstronger than or equal toÕ)
that exist in the sets of contexts and properties. We have also taken a
non-operational step, embedding the SCOP in a more constrained structure, the
complex Hilbert space, the mathematical space used in quantum mechanical
formalism. We have good reason to do so. The generalized quantum formalisms
entail the structure of a complete orthocomplemented lattice, and its concrete
form, standard quantum mechanics, is formulated within a complex Hilbert space.
By formulating the SCOP representation of a concept in terms of the much less
abstract numerical space, the complex Hilbert space, we make strong gains in
terms of calculation and prediction power. For the mathematics of a standard
quantum mechanical model, it is not only the vector space structure of the
complex Hilbert space that is important, but also the way the Hilbert space is
used. A state is described by a unit vector or a density operator, and a
context or property by an orthogonal projection. The quantum formalism
furthermore determines the formulas that describe the transition probabilities
between states and the weights of properties. These allow us to model the
typicality of exemplars and applicability of properties. Predictions of
frequency values of exemplars and applicability values of properties coincided
with the values yielded by the experiment for the concept ÔpetÕ. Thus theoretical and experimental results indicate that our
approach successfully describes the contextual manner in which concepts are
used.
Probably
the most drastic illustration of how concepts shift in meaning in different
contexts is when they combine to form a conjunction. It is well known that the typicality of the
conjunction is not a simple function of the typicality of its constituents.
This has come to be called the Ôpet fish problemÕ because of the well-known example
where guppy is rated as a good
example, not of the concept ÔpetÕ, nor of the concept ÔfishÕ, but of the
conjunction Ôpet fishÕ. This phenomenon has resisted explanation by
contemporary theories of concepts because they have no means to describe dynamical
change of state under the influence of a context, thus they cannot describe the
change of state that concepts evoke in one another when they act as contexts
for each other. Because this kind of dynamical change of state is a fundamental
component of the SCOP formalism, this problem disappears.
In
(Aerts & Gabora, 2005b) we take ÔThe pet is a fishÕ to be a context for the
concept ÔpetÕ, and ÔThe fish is a petÕ to be a context for the concept ÔfishÕ,
and look at the change of state they mutually provoke in one another. The
mathematical structure used to describe a compound of two quantum entities is
the tensor product of each of their individual Hilbert spaces. It generates
elements called non-product vectors,
which describe states of entanglement
that spontaneously come into existence when
entities combine, and which can exhibit a gain or loss of properties or quite
different properties altogether from the states of the constituent entities. It is these non-product states that describe
conjunctions (e.g. Ôpet fishÕ is
described as an entangled states of the concepts ÔpetÕ and ÔfishÕ). The tensor product procedure also
allows the modeling of more complex combinations of concepts such as Ôa pet and
a fishÕ (which is completely different from Ôpet fishÕ). In this case, product
states are involved, which means that the combining of concepts employing the
word ÔandÕ does not entail entanglement. Using as an example the sentence ÔThe
cat eats the foodÕ, we have shown how our theory makes it possible to describe
the combination of an arbitrary number of concepts.
If we are to take seriously the idea that culture is an
evolutionary process, we can indeed look to evolution to provide the kind of
overarching framework for the humanities that it provides for the biological
sciences. But in so doing, we must come to a more general view of what
evolution can be and what it involves—context-driven actualization of
potential. Although some
aspects of culture are amenable to Darwinian description, such as the
competition of artifacts in the marketplace, others, such as the origin of
culture, require concepts from complexity theory such as self-organization and
emergence. Still other aspects of culture, particularly those that involve the
generation and refinement of novel ideas within and between individuals,
require for their formal description a means of dealing with potentiality,
context, and nondeterminism.
We saw that it is possible to evolve stuff using a
cultural algorithm that simulates invention and imitation. But what is most
elusive about culture is how ideas change by examining them from different
perspectives, alone or in a group, and how change to one idea percolates to
other ideas due to their mutual influence on one another as different facets of
an integrated worldview. We have argued that the origin of culture can be
attributed to achievement of such an integrated worldview and explain how this
could have come about through a process of conceptual closure. We suggest that
the cultural transition of the Middle-Upper Paleolithic, hailed as period that
gave birth to art, science, and religion, resulted from onset of contextual
focus: the capacity to spontaneously focus or defocus attention, thereby
alternating between analytical and associative thought, and enhancing effective
traversal and integration of the worldview. Moreover, we argue that an
integrated worldview constitutes a primitive replicator, similar to the
self-organized autocatalytic sets postulated to be the earliest forms of life.
Like the first living things, it is self-organized and self-mending, and its
replication is emergent rather than dictated by self-assembly instructions
(such as the genetic code) and therefore subject to inheritance of acquired
characteristics (e.g. if one
modifies a joke, friends may well pass it on to others in modified form). Thus
it is not ideas, artifacts, or ÔmemesÕ that evolve, but minds. Different
contexts expose different facets of a mind (like cutting a fruit at different
angles exposes different parts of its interior). If you are friendly or
Christian or aesthetically inclined, that will manifest in many different ways
under different circumstances as words, actions, gestures, and facial
expressions. If we are right, we it is not these manifestations that are
evolving, but the worldviews that underlie them. The words and actions are
merely the mindÕs way of revealing its current evolutionary state.
The key to understanding the generativity,
adaptability, and creativity of human thought is to understand how concepts are
represented in the mind such that they can be flexibly evoked and applied to
different situations. Science has had difficulty
accounting for the fluidity and compositionality of concepts in everyday
situations. We have proposed a theory for modeling concepts that uses the
state-context-property theory (SCOP), a generalization of the quantum
formalism, whose basic notions are states, contexts and properties. A concept (e.g. ÔcupÕ) is defined not just in terms of exemplary instances
or states (e.g. Ôtea cupÕ) and their
features or properties (e.g.
ÔconcaveÕ), but also by the relational structures of these properties, and
their susceptibility to change under different contexts. We differentiate
between potentiality states with respect to a context of a concept, which have the potential to undergo a change
of state with respect to this context, and eigenstates with respect to a
context, which do not. SCOP enables us to
incorporate context into the mathematical structure used to describe a concept,
and thereby model how context influences the typicality of an instance or
exemplar and the applicability of a property. It is also possible to embed the
sets of contexts and properties of a concept in the complex Hilbert space of
quantum mechanics. This enables conjunctions to be described as states of
entanglement using the tensor product. The mathematics extends readily to more
complex or combinations of concepts, with clear implications for the
productivity of spoken and written language.
Let
us end by returning to the everyday questions that can inspire this kind of
investigation. Specifically, one can, say, buy something nice and feel happy
for a while, but sooner or later life feels hollow unless there is a sense of
purpose, a sense of oneÕs place in something larger, an effect one can have. By
viewing each person as a conscious player in the process through which
worldviews evolve, each act becomes sacred and imbued with the potential to
change the future. This is what it really means to be human, to partake in the
web of thoughts and cultural artifacts that extends back to our earliest
ancestors and will affect all who come next. Maladaptive worldviews have a
chance to get replaced by (literally) more evolved ones, and there are mechanisms
at work to help this along. We feel happy when we recognize ideas or attitudes
that are clearly emanations of a beautiful worldview. Such experiences guide us
as individuals to take meaningful steps toward a second form of evolution,
cultural evolution, which got started much later than biological evolution, but
is every bit as remarkable. It is the process through which todayÕs culture is
rooted in cultures of the past, the process whereby our thoughts generate
actions, which touch others, which touch still others, and thus a vast web of
conscious minds together weave the fabric of their reality, forever creating
new ways of seeing and being.
ACKNOWLEDGEMENTS
This
research was supported by Grant G.0339.02 of the Flemish Fund for Scientific
Research. We would also like to thank the Foundation for the Future for
making this most interesting workshop possible.
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[1] MAV will be elaborated such that agents have a more realistic method of generating novelty, and multiple drives that are satisfied to different degrees by different actions, and the fitness function for the evaluation of an idea emerges from the drive strengths.
[2]For example, nonDarwinian processes
such as self-organization, assortative mating, and epigenetic mechanisms play
an important role in biology.
[3] The CAP framework also has implications for the ÔhardÕ sciences. For example, it suggests that the dynamical evolution of a quantum entity is not fundamentally different from collapse, but rather a change of state for which there is only one way to collapse.